Hobby Hub

A hobby sharing and learning app to empower users to learn new hobbies and skills in their spare time

Duration

6 weeks

Overview

Hobby Hub was the first solo UX/UI project I undertook to challenge myself to build on my UX skills.

The app aims to inspire people to spend their free time actively by creating a community where hobbyists can share their hobbies and skills, and build a following; while those looking to get into a new hobby or learn a new skill can be inspired on where to start.

My Role

  • Product strategy, research and competitor analysis
  • User research
  • Persona creation
  • Wireframing
  • Prototyping and iteration
  • Usability testing
Skip to Prototype Demo

About the project

Challenge

‘Free-time paralysis’ is becoming more prevalent in our increasingly time-poor society. Individuals are expected to fit their life admin, social commitments, exercise and relaxation time in the small pockets of time they have around their increasingly demanding work and life commitments.

Problem hypothesis

A problem hypothesis suggests that individuals want to take control and spend their time wisely, but don’t know where to start. When there is free time, individuals are faced with an overwhelming amount of choice for what to spend their precious free time on, uncertainty on where to start, and not having a large enough block of time to do it. This often results in a paralysis where individuals don’t do anything at all, opting to scroll through social media or watching movies to de-stress for the week; however, they walk away from their free time feeling as though they have wasted it.

Research

Discovery

From the discovery phase, I learnt that people want to make constructive use of their free time, but find that they are constantly distracted and can't take control of their time. This makes people walking away from their free time feeling as though they have 'wasted' it.  

User Surveys

56 x surveys were conducted

From the survey results, it was evident that users:

  1. Feel that they do not have a lot of free time
  2. Have a desire to improve their hobbies/skills
  3. Want to start new hobbies, but find it difficult to find a place to start
  4. Want to share and teach their hobbies to others

54%

Of users feel that they don't have a lot of free time

77%

Of users want to become better at the hobbies they already pursue

41%

Of users want to start a new hobby, but don't know where to start

66%

Of users want to share their hobbies and teach others

Competitor analysis

In the survey, I asked users where they currently went for hobby inspiration. The top 5 places were:

  1. Facebook
  2. Friends
  3. Instagram
  4. Reddit
  5. YouTube

These current sources of information are the top substitutes / competitors in this space. I conducted a strengths and weaknesses analysis  to understand the opportunities in this space. These opportunities are:

  1. Create a dedicated platform
  2. Engage and enable the user to learn new hobbies without distracting them
  3. Enable users to connect with people who have similar interests
  4. Hold minimal user data
An analysis of the strengths and weaknesses of existing competitors in this space

The opportunity

I found that there was an opportunity to connect with others with similar hobby interests, allowing those who were experts to share their craft with those who wanted to learn a new hobby or skill set.

A large number of people spend their time watching internet videos, playing video games, and scrolling through social media. While this isn’t necessarily a bad thing when done in short bursts, individuals walk away from their free time feeling lack of accomplishment and uninspired by their free time if they feel that none of it was used pursuing the things which made them feel engaged.

The issue arises when people don’t know where to start with a new hobby, and individuals who don’t yet have established hobbies find it difficult to determine what they would like to spend their free time doing. 

Problem statement

How might we inspire individuals to find new hobbies to start and improve on the hobbies they already pursue?

Proto-Persona

From the research conducted, I developed a persona to represent the user group I’m solving for.

Meet Sarah

Sarah is a young adult who has a full time job. While her job is relatively 9-5, she’s been taking on more and more responsibility at work, both because she wants to perform well to get a promotion this year and also because of understaffing. While she loves her job, she feels that she never has time to do anything for herself, and when she does, she doesn’t know what to do with it so she spends most of her spare time scrolling through facebook and watching Netflix. She used to draw, but has has lost her passion as she feels that her skills have hit a wall and she’s stopped improving.

Sarah has been feeling really unhappy lately as all her friends talk and post about all the amazing things they do and create in their spare time. Sarah would love to spend her time doing something that will make her feel that she’s using her increasingly scarce free time wisely, but doesn’t know where to start.

A proto-persona was developed based on the user interviews

Concept design

Wireframes

The initial concept design for the app was based on hand sketches. Low fidelity wireframes were created to capture the key features and content layout.

A key learning here was that I left out the navigation aspects for my prototype. This is likely because I moved straight to creating the prototype on Adobe XD after the initial wireframes were created. It would have been worthwhile to do a neater iteration of the wireframes (or create low fidelity digital wireframes) and create a wireflow before moving onto prototyping (Lesson on never skipping steps!).

Draft wireframes designed for the prototype

First iteration

Using Adobe XD, I turned the wireframes into a high fidelity prototype. User testing was conducted using this initial prototype.

A lot of valuable feedback came out of the user testing sessions. As I wanted to simulate an agile environment, I focussed the next 'sprint' on the key features which were prioritised to be fixed first.

The prototype screens developed in Adobe XD for the first iteration

Second iteration

The second iteration of the prototype in the next sprint focused on these three prioritised items that came out of user testing:

  1. Users want to be able to search and browse through profiles based on their interests, rather than swipe through everyone - Notably, there was no page built out for users to pre-select their hobby interests, before swiping through user profiles to follow
  2. Menu was unconventional - As the navigation between pages was hidden in the side menu, many users found it difficult at first to navigate their way through the app as they were expecting a bottom or top navigation menu - similar to the layout of popular social media apps such as Instagram and Facebook
  3. Build out more of the user flow - as very minimal functionality was built out in the first iteration, users found it difficult to understand how the different aspects of the app would work holistically. I focused my second iteration on designing the screens which conveyed the core functionality of the app to users, rather than trying to build out everything and anything (like I had in the first iteration, such as building out a setting screen and a chat function)

To see a demo of my prototype, please view the demo video below.

The prototype screens developed in Adobe XD for the second iteration

Prototype Demo

A demo of the HobbyHub prototype

key learnings

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